
As I started to look more into how I can incorporate Klondike Solitaire into my interventions, I came across “card sorting”. Card sorting is a UX research method which is a qualititative process. Study participants group individual labels written on notecards according to criteria that make sense to them. Thus I decided to go ahead with that, In UX card is mostly used to create information architecture with the participants labelling items to be put into various categories to help understand what goes under what.
This intervention had 4 participants, as I was not able to track down everyone for an in person intervention. I decided to change it up a little, as not everyone is aware of UX Design terms, I decided to create 35 cards with different interface terms and their definitions to make it easier for the participants to understand, and made 5 categories ranging from “least important” to “most important”, this was my approach to a more technical intervention after my more casual elements of art intervention. This activity in my opinion is very user centred, and teached the participants about UX terms while still being a fun activity, it also made me nail down and see which concepts of design where important for the users, and way that they catergorize these terms, it also proved a way to incorporate Klondike Solitaire principles into my intervention, as the main basis of the game is to sort cards.





