Intervention 3: UI elements

Intervention 3 started out as a way for me to test the “Art” concept in my project a little more, and I eventually decided on my third design.  As I wanted to make this intervention a public one, I decided to make it easy for the participants to interact with this intervention, each participant had to choose one from each page and give reasoning as to why.

As I wanted to test my intervention with an audience which was not in my comfort zone, and different from my past interventions as they were all based in my home country, in the summer break, I decided to take to the streets and decided to ask strangers who were aged 55+ to participate in my intervention, I tried this method over the course of 2 days, I managed to get 1 lady to participate in my intervention, many people refused to participate, the keywords I could describe from my conversations with them would be, “That’s dodgy, sorry”, “We’re busy”, “Do not have time for this”. I understand that this kind of reaction is something that can be the result of a public intervention, and something which I learnt from my tutor Sasha, that Londoners tend to be this way. Thus to continue this intervention I decided to reach out to participants from my previous interventions. I was able to get 3 more participants on board.

It can be seen that the majority of the participants prefer Unity when it comes to the sign up page, when it comes to the shopping page, participants prefer Emphasis and Space to Value, for the check out page the participants prefer Value to Space and Color, and for the progress page majority chose scale over any other fundamental. Overall it can be seen that Value, space and color seem to be the most preferred fundamentals of art. There is an opportunity to build more upon this, and the impact of these elements can be tested. Link to the images.

Intervention 3: Brainstorm

As to explore a bit more of the art element in my project, and I explored different art forms during my secondary research about conducting the 3rd intervention, which was to explore different art forms, instead of just drawing, when I started to think about how I can incorporate a different visual art style into my intervention, I thought about how interfaces are designed as blank screens which have assets added to them, almost like a collage. Hence I decided to use collage as my base for the intervention and build a bit more around it with the art element in mind. I had a few ideas in mind as to how to approach that.

After 2 drafts of my first I decided the final design would be the best to go with, as the first draft did not give a lot of information to the participants and would be a little vague, and no representation of how the elements would look on an actual interface. The second draft is a method that is used in UX design callec a/b testing, which tells people to choose one of two, I decided to not go with this method can come off as a bit biased as there are only 2 choices and both of the choices are chosen by the tester. The final design was more aligned with the way I wanted to mix in the elements of art with the UI elements, and gave the participants more choices, and each design was aligned with a fundamental of art. As I wanted to make this intervention a public one, I decided to make it easy for the participants to interact with this intervention, each participant had to choose one from each page and give reasoning as to why.

Feedback from both interventions: Mixing in Elements of Art & UI Design

After my second tutorial with Jasminka, she suggested that while both my interventions are addressing the two parts of my research question, they are not in sync together, thus I should do a 3rd Intervention where I bring concepts from both of them together. As to get more incite into how to go ahead I decided to do a survey session with the participants of both my interventions.

The way I structured this was to show the participants various interface designs, make them choose 1 from 4, choose the elements of art which applied to those designs, and give reasoning as to why they feel that particular design is fits those elements better. The main aim I had with this intervention was to connect both the themes of the interventions, and for the participants to think about interfaces while keeping elements of art in mind. This survey was structured as a questionnaire, thus it became easy to draw results from it, as to which element of art did the participants respond the best to.

While this feedback session felt like an optimal way of blending the first and second intervention, I do feel I would’ve benefitted more from a more participatory intervention, and It felt that an online intervention in my case personally, made the participants engage a little less with the subject matter, I also kept it in mind that to keep it short as possible to not let the participants get distracted.

Intervention 2: Card Sorting

As I started to look more into how I can incorporate Klondike Solitaire into my interventions, I came across “card sorting”. Card sorting is a UX research method which is a qualititative process. Study participants group individual labels written on notecards according to criteria that make sense to them.  Thus I decided to go ahead with that, In UX card is mostly used to create information architecture with the participants labelling items to be put into various categories to help understand what goes under what.

This intervention had 4 participants, as I was not able to track down everyone for an in person intervention. I decided to change it up a little, as not everyone is aware of UX Design terms, I decided to create 35 cards with different interface terms and their definitions to make it easier for the participants to understand, and made 5 categories ranging from “least important” to “most important”, this was my approach to a more technical intervention after my more casual elements of art intervention. This activity in my opinion is very user centred, and teached the participants about UX terms while still being a fun activity, it also made me nail down and see which concepts of design where important for the users, and way that they catergorize these terms, it also proved a way to incorporate Klondike Solitaire principles into my intervention, as the main basis of the game is to sort cards.

Intervention 1: Elements of Art

The elements of art are fundamental components that artists use to create visual works. These elements include line, shape, form, color, value, texture, and space. The elements of art and principles of art are fundamental concepts in design that can greatly enhance the user experience and aesthetics of digital products.

The intervention that I decided to do ahead from this was to make table worksheets, which has the elements of art lined up with the principles of art, and give the participants freedom to do whatever they want with it, as some of them might find it a little hard I gave them 2 references. I also mixed up a few elements from it, and put in some principles that are more inclined towards UX design. The methodology behind this activity was to get the participants who are older adults, do a fun activity while still keeping the element of art in mind, and letting them run their imagination wild. While not everyone understood this activity, it did not stop them from trying their best to do it. The main aim I had with this activity was to cultivate creativity, while I gave people vague instructions, it did not stop them from asking clear instructions on what to do. By understanding how artists use elements and principles in innovative ways, individuals can draw inspiration for their own creative endeavors. Elements and principles of art are often reflective of cultural values, norms, and beliefs, as I tested this activity with older adults in India, two of them began drawing Mehendi Patterns (Mehndi is a form of temporary skin decoration using a paste created with henna). for the activity, while still keeping the principles in mind,